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The Compiling Options dialog is used to control some options for running scripts and templates. For more information about compiling see Running Templates and Scripts. The Compiling Options dialog can be accessed by clicking the 'Tools > Options...' menu item and selecting 'Compiling'.

The Compile Options group controls how scripts and templates are run and how the debugger operates. If the Show Warnings toggle is enabled, any warnings generated during compilation will be displayed in the Output tab of the Output Window. Click the Configure button to control exactly which warnings are displayed. If the toggle is disabled no warnings will be displayed. If the Auto Show Output Panel for Scripts toggle is enabled and a script calls the Printf function to display data, the Output tab of the Output Window will automatically be displayed. If this toggle is disabled, the Output Window will not automatically be shown but can be accessed by the 'View > Output' menu option. Similarly the Auto Show Output Panel for Templates controls whether the Output Window is automatically shown when Printf is called in a template.

The next options are for the debugger. If the Breakpoints are Persistent toggle is on then any breakpoints will automatically be saved to disk and reloaded when 010 Editor is shut down and restarted. When the debugger is paused at a line in a Script or Template then placing the mouse cursor over the name of a variable in the Text Editor will attempt to display the value of the variable in a hint popup. If the Show Variable Hints when Debugging toggle is turned off then no hints are displayed. When a runtime error occurs while executing a Script or Template, a message box will popup asking to start the debugger if the Ask to start the debugger option is chosen. If the Start the debugger option is chosen then the cursor is placed at the line where the error occurred and the debugger is started. If Do not start debugging is chosen then the Script or Template is stopped as usual. The last two options can also be selected by choosing the Always use this action toggle in the message box asking to start the debugger. Note the debugger will not be started if debugging is turned off using 'Debug > Debugging Enabled'.

By default, when a script or template is loaded in 010 Editor it is displayed in the Floating Tab Group (see Using File Tabs) for more information. Scripts and templates can also be loaded in the main tab group by enabling the Main Interface toggle.

The Includes field contains a list of all directories to be searched when a file is included using the #include command in a template or script (see the Includes help topic for more information). Enter all directories to be searched separated by spaces in the Includes field. If a directory contains spaces, place double quotes around the directory in the field. Clicking the Browse button with the '+' symbol will allow adding a directory to the list using a standard directory select dialog. To control the directories where Scripts or Templates are stored see the Directory Options dialog.

Click the Reset button to reset all options to their original values.


This is the manual for 010 Editor, a professional hex editor and text editor. Use 010 Editor to edit the individual bytes of any binary file, hard drive, or process on your machine. 010 Editor contains a whole host of powerful analysis and editing tools, plus Binary Templates technology that allows any binary format to be understood.





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